![]() This node allows users to write BlinkScripts which operate on particles and further enables users to write their own custom Particle nodes. NukeX now includes a new ParticleBlinkScript node. This improvement is also available in BlinkScript. In Nuke 12.1, all of the Cara VR nodes, including SphericalTransform and Bilateral, take advantage of this architecture resulting in significant improvements in viewer processing and rendering. Improvements to Nuke’s GPU processing architecture result in significant performance improvements for chains of nodes that use this new behavior. Both nodes take advantage of the CaraVR GPU performance improvements added in Nuke 12.1 and are available in Nuke-they do not require a NukeX license. SphericalTransform has a new MirrorBall projection method, alongside access to the standard set of Nuke filter methods. We’ve merged the NukeX and Cara VR versions of SphericalTransform and Bilateral with the Nuke versions of these nodes, adding increased functionality and GPU support in Nuke. ![]() Updated Nuke Spherical Transform and Bilateral ![]() Plus, it can now support one or two inputs and up to eight channels per layer. With a more user-friendly UI, the updated node improves stability and offers consistent channel ordering relative to the previous Shuffle node. Introducing a new, updated version of the Shuffle node which will replace both the Shuffle and ShuffleCopy nodes. With the new Shuffle Node, substantial enhancements to BlinkScript and Particles and performance improvements targeting GPU accelerated nodes. Nuke 12.1 gives artists all the features they need, right at their fingertips. Title: The Foundry Nuke Studio 12.1v3 Win 圆4
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